Applies to melee, unarmed, spells, staves, and bows regardless of skill level. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. 2. ago. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. r/skyrimmods • I don't want the game to be overmodded to the extreme, but is there such mods that I absolutely must have?. Check out Attribute Progression Redesign. Attribute progression redesign. Leveling Unlimited Mod Attributes Reset The Elder Scrolls IV: Oblivion Created and Edited by Benjamin Fade Requirements: Shivering Isles Date: 2/19/2021 Information ***** This mod allows you to reset your skills and attributes to bypass the level cap in order to keep leveling up. Accidentally raise your restoration while training your combat skills? That willpower point can be. Page 4 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #71462548. 0. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Companion neeshka. 957. I'm currently torn between a few different leveling mods. 1. I'm currently torn between a few different leveling mods. BADGES. Virus scan. Last Update: 06 Jul 2019. Uploaded: 23 May 2019 . Attribute Progression Redesign. Usually during a loading screen in a town, occasionally just running in the wilderness though. Book Of Scrolls: Vanilla scrolls kind of suck. I used those on my last playthrough and it worked really well. Better Dungeons : as described. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Makes combat much more satisfying. 1. Vanilla leveling is bad, yes. It's there to allow filtering and toggling of disabled mods for modlist. Dynamic Oblivion Combat v2. Last Update: 06 Jul 2019. 957. Basically, it turns the whole mess of a leveling system into a proper RPG one like Fallout. Unused attribute points carry over to your next level. Unused attribute points carry over to your next level. None touch the. Created by Jake Alaimo . This mod redesigns the attribute progression system slightly to prevent min-maxing hell while still maintaining Oblivion's balance and design intent. That’s basically a cheat mod. it makes it so points carry over between levels. The powerful open-source mod manager from Nexus Mods. attribute progression redesign seems to be a good companion mod to this. Created by Jake Alaimo . My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI already have everything installed on the correct way, Wyre Bash, OBSE, parches. home Oblivion. Attribute Progression Redesign v1. Companion neeshka. Unused attribute points carry over to your next level. Mods . Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. Lightweight - no permanently-running scripts. ashthediciple endorsed a mod 'Balanced Creature Stats - Fixed Level Scaling' 14 March 2023, 7:11PM. Knights of the nine revelation. Showing 1 - 2 of 2 comments. For whatever reason, this mod ended up not only being less effective than manual leveling, but also breaking my. That’s basically a cheat mod. Vanilla leveling is bad, yes. This mod changes leveling and attribute advances to be more realistic and provide better game play. Lightweight - no permanently-running scripts. Page 6 of 13 - Attribute Progression Redesign - posted in File topics: In. Edited by ulysses, 10 October 2020 - 12:07 am. 938. My favorite is Attribute Progression Redesign. MediaPage 1 of 3 - Time and Instinct - Per Level Damage Bonus - posted in File topics: Time and Instinct - Per Level Damage BonusEvery level after level 5 provides a flat +1 damage bonus. 1. This mod provides a +5 multiplier at level up for each attribute with any skill point input. Oblivion character overhaul version 2. Max at +5. A subreddit dedicated to mods, screenshots, videos, tactics, news and anything else related to Bethesda's…Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. 1. This mod allows you to create scrolls from your spellbook for a fee of gold. However, I fear that. Spoiler Lonewolf2797 wrote: I absolutely love the idea of this mod, however, will it work with Elys uncapper? PistachioRaptor wrote: Both mods should work together. Kajsa a troll companion critter. The Elder Scrolls IV: Oblivion > General. 1. Through the Valleys v2. Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. I'll resolve this later" and after months I'm finally looking to get back to it. Unused attribute points carry over to your next level. This can lead to pointless and tedious efforts to optimize. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. User images. supporter; 129 posts; 1 kudos; 02 June 2021, 10:23AM. 1. I’ve just looked up…Page 9 of 14 - Attribute Progression Redesign - posted in File topics: In response to post #98010173. Safe to use . attribute progression redesign in my opinion. Author: JakeAlaimo. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Just started a fresh character who has had 16 skill increases in INT and is able to level up from 1 to 3. The default game doesn't put much emphasis on attributes over skills and gear. Mediahi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. If you like Skyrim, Oblivion XP is the way, but for an Oblivion-like experience i suggest you to stick to mods that fix it, not that overhaul it. Version 537. Credit also goes to the mod's author, PistachioRaptor , whose help and guidance were invaluable in figuring out how to make this, my first Oblivion mod. Do you want an XP system or one that makes skill increases directly level up attributes, then choose Maskar's Ultimate Leveling as you. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. Capped Bandits Marauders and highwaymen. How it works is that, lets say you raise your skills enough going from level one to level two to raise your willpower by +2. . Uploaded by JakeAlaimo. Both mods try. VORTEX. 3 comments. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. I'd also reccomend some other mods, but for a vanilla experience that's all you'd need. 2. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need for efficient leveling and and. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. Unfortunately it has not aged well. Original upload 23 May 2019 5:09PM. 1. Uploaded: 23 May 2019 . Improve this answer. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from Maskar? At a glance, Id recommend not mixing them. I played a character up to. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. Attribute progression redesign. Virus scan. Speaking of which, the only viable alternatives are probably Ultimate Leveling, SPAM, and mods that just lock the bonuses to a certain. If you’re heading to Night City, you’re gonna need to know this stuff. Collections . Reply More posts you may like. Virus scan. Use it with Balanced NPC Level Caps, Balanced Creature Stats, Balanced Unleveled Items, and Attribute Progression Redesign and the leveling problem in Oblivion is pretty much 100% fixed. If you don't want to use the entire guide, the core of it's level scaling fix is Ascension + Balanced Creature Stats + Balanced NPC Level Caps + Balanced Unleveled Quest Rewards + Attribute Progression Redesign and all that, to me, feels like vanilla Oblivion could have been if Bethesda had QA tested it. esp uop vampire aging and face fix unofficial oblvion patch knights. Collections . Safe to use . Uploaded by JakeAlaimo. Spoiler Fyrcynn wrote: How does this play with Ultimate Leveling from. You can easily overcome this with Attribute Progression Redesign and A Fair Attribute Gain Change along with this mod to track your skill gains rather than use a boring +5 to all attributes mod while preserving the vanilla system. File size. So most people install mods to make going past level 1 suck less. Other mods that forego Oblivion's traditional level-up system and automatically increase your attributes or provide flat attribute bonuses are very likely altering Oblivion's progression curve. Unique DLs-- Total DLs-- Total views-- Version. The author of Ascension has a guide which recommends Attribute Progression Redesign for making +5s easier to gain, whilst slowing leveling by making level ups require 15 skill. Sorry, I'm a little confused about the banking aspect of this. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p attribute progression redesign myserious bears epic necromancy carry weight modifier x4 maskars oblivion overhaul marriage. Lightweight and compatible with other combat/damage mods. The thing is that I really enjoy questing and exploring in Oblivion, but I don't enjoy doing repetitive things to grind for skill levels. )Goodmorning guys. Unused attribute points carry over to your next level. Use Wrye Bash and Oblivion Mod Manager. Attribute Progression Redesign. Practical Training. Wrye Bash (run through MO2) is mainly for. Balanced Unleveled Rewards. Leveled Creature Flag Fix. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Skills and Leveling. I have the GOTY DVD edition (so no Steam/GOG) Mods I plan on installing are: Oblivion Stutter Remover…Attribute Progression Redesign; Attribute Progression Redesign. Community . Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. I own it on steam, it runs great, looks great (in my opinion anyway)…I'm currently torn between a few different leveling mods. Attribute Progression Redesign at Oblivion Nexus - mods and community. My take on disincentivizing min-maxing approaches to. So if you gain 7 skill increases for Strength skills, you'll end up with a +3. Endorsements. Attribute progression redesign : Removes the min-maxing while remaining faithful to vanilla. The first makes unused attribute bonuses rollover into the next level, and the second adds a book that can be used to track your skill increases. 42. None. 177K subscribers in the oblivion community. Unused attribute points carry over to your next level. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pThe game’s release date is Nov. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. #70344728, #70515743, #70517148 are all replies on the. CCCP is an MWSE leveling mod that implements most features of Galsiah's Character Development, with a few adjustments. Attribute Progression Redesign [Oblivion Mod] Unused attribute points carry over to your next level. Scripted to be compatible with combat overhauls and other stat-changing mods. I was like "well, ♥♥♥♥. I'm a bit of a heretic in that I think it's fine to use a few mods other than Unofficial Patches in a first playthrough. That's what I'm going for with this new thread, at least. I haven't played it modded since like 2011. Hopefully this thread can serve as a little mini-collective with mods beyond what most people know of, and hopefully the pros and cons of each are addressed. I think I had…Unused attribute points carry over to your next level. User images. Attribute progression redesign. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pUnused attribute points carry over to your next level. So most people install mods to make going past level 1 suck less. Feel free to remove the `allow-scripts` from the sandbox attribute. Attribute Progression Redesign. Unused attribute points carry over to your next level. Not necessarily recommended to use with the guide/Ascension but it seems to work fine. Download: Manual; 0 of 0 File information. im new to modding so i have no clue what mod could be doing this so i hope. I was like "well, ♥♥♥♥. This is my favourite for sure. Dynamic Oblivion Combat : Better Combat. - +5 All Attribute Modifiers - Galerion Natural Leveling Revised - Realistic Leveling I like them all for different reasons. If I level up and from my skill increases I have +5 Strength, +2. Unused attribute points carry over to your next level. save. Original upload 23 May 2019 5:09PM. Mod reccomendations : MOO + OOO : Two large, customizable overhauls that maintain a vanilla feel. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. I already have everything installed on the correct way, Wyre Bash, OBSE, parches. And each level you still get a +1/1/1 bonus. Author: JakeAlaimo. 2-49385-1-2-1562378719. Some mods i highly recommend you for a vanilla friendly fixed experience: • Unofficial Patches • Maskar Unarmored Skill • Attribute Progression Redesign • Simply Better Inventory • Just a Bigger Map • Balanced Unleveled. Rather than subject myself to that nightmare I'd like to circumvent that system in a way that doesn't upset the balance. the function setupUI (), in which the progression attribute is set, is not called by default. Attribute Progression Redesign [It's a very simple mod, yet it makes minmaxing much less important by simply carrying skill points between level-ups. it was really nice, I never used realistic leveling though. Better Dungeons. Uploaded: 23 May 2019 . Okay, thanks, I'll check it out. Lightweight and compatible with other combat/damage mods. Unused attribute points carry over to your. Uploaded: 23 May 2019 . 5% Crit Chance per Attribute. 0 provides some major free updates to the core of Cyberpunk 2077. Spoiler Tobiobliv wrote: Can this mod be used with Realistic Leveling or should it generally be used without another leveling mod? Mixing them would be a bad idea. Attribute Progression Redesign. Lightweight and now customizable!Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. . However, I fear that. Per page: 15 30 50. Spoiler TheKurgan3434 wrote: Hey Ive been loosely following your through the valley guide and really appreciate your guidance and mod work, does this work well with the Attribute Progression Redesign mod that carries points over? Just wanted to be sure. 1. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. hi as the title says i have been playing oblivion and only recently started to go into dungeon locations and every place i go to there is a bunch of naked npc just standing there and i see the dungeon has been cleared because there was even more further down fighting the enemies. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI'm looking for mods to fix oblivions terrible difficulty slider. SM DLC Plugin Refurbish. Mods . I was like "well, ♥♥♥♥. Author: JakeAlaimo. (edit:Attribute progression redesign) comments sorted by Best Top New Controversial Q&A Add a Comment TheSpookyPrince • Additional comment actions. Skills and Leveling. Page 8 of 14 - Attribute Progression Redesign - posted in File topics: Finally the best levelling mod for oblivion ever! Been looking for that for a long long time. Max at +5. Your "racial attributes" for the purposes of the mod's calculations are just whatever attributes. Safe to use . Depends on your tastes and what are you looking for. 34 also supports DLSS 3. Collections . Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement. . My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as p. 1. How can I fix this?Unused attribute points carry over to your next level. It's only a guess, but I wouldn't be surprised if the requirements for leveling up are met in your game, which sounds like. Regardless I'd honestly recommend neither. Crashing at start without any changes usually means that your load order went wacky for some reason and needs to be sorted again with LOOT/BOSS. While you still have the basic attributes (Body, Reflexes, Technical, Intelligence, and Cool) to pump points into. Companion neeshka. Lightweight - no permanently-running scripts. Attribute Progression Redesign combined with Skill Diary Redone. But I watched the video and I still dont understand something. They don’t remove level scaling, they embrace its positives but put limits and caps on it to make it much much better than vanilla Oblivion all why preventing the need. 2] to Attribute Progression Redesign 04 July 2019, 3:11AM JakeAlaimo changed some attributes to Attribute Progression Redesign : File 'Attribute Progression Redesign v1. Choose from the options below. So most people install mods to make going past level 1 suck less. Spoiler Lonewolf2797 wrote: I absolutely love the idea of this mod, however, will it work with Elys uncapper? PistachioRaptor wrote: Both mods should work together. , and click Configure Libraries, the window is empty. A diary that tracks useful information about your class, skills, and attribute bonuses. Choose from the options below. Unused attribute points carry over to your next level. after installing mods, sort your load order with BOSS and create a Bashed Patch via Wrye Bash. . 1' description changed. Applies to melee, unarmed, spells, staves, and bows regardless of skill level. txt, but adds. However, I was wondering if you'd be willing to make an alternate version for the changes to the system that this mod provides: Attribute Progression Redesign. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Attribute Progression Redesign; Attribute Progression Redesign. Easy and straightforward. That's what I'm going for with this new thread, at least. It's there to allow filtering and toggling of disabled mods for modlist. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Share. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pI recommend Attribute Progression Redesign alongside it; super simple overhaul to the leveling system that's faithful to the original. It's my favorite overhaul personally. Through the valleys is a comprehensive mod list, but it only uses like two or three mods to delevel the game. Mods . The level scaling as you mentioned is the real problem, and the only real way to change that is to use an overhaul. Skills and Leveling. install order matters, but you don't need Wrye Bash for this, just MO2. However, I fear that. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pAutomatic Attributes OR Attribute Progression Redesign (i prefer the first, though the second is extremly Vanilla-like) Flora Enanched More Effective Enhancement JJ Vampirism JJ Birthsigns Allied Oblivion Gates Patrols Artifact Redone Balanced Magic (V+ Magic Mod) Maskar Unarmored Skill (Recenty re-descovered). esp uop vampire aging and face fix unofficial oblvion patch knights. Attribute Progression Redesign. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. Iterative User Interface Design. Yet for some reason the game just crashes and closes when I sleep, it doesn't happens when I make my character wait, does anyone knows why this happens?? If you wonder, I barely have any mods installed and my pc isn't that great (Windows 10, 8GB of RAM, Intel core. 1' description changed. Attribute Progression Redesign [Vanilla Plus] Automatic Attributes [V++] Oblivion XP [Overhaul] (- Automatic +5. "," "," Right-click the empty space in the left pane of MO2 and select Create Separator. I'll resolve this later" and after months I'm finally looking to get back to it. For another option, take a look at Attribute Progression Redesign. Right. Author: Jake Alaimo. I don't mind Oblivion's vanilla mechanics for character level and attribute increases, especially with a mod like Attribute Progression Redesign to make attribute increases just a little more forgiving. Check your status: you have no negative status. Unused attribute points carry over to your next level. I just hate level scaling and levelling system of this game, can you recommend some mods that will make it closer to Skyrim or Morrowind? I want game…Attribute Progression Redesign Maskars Oblivion Overhaul and use Wyre Bash instead of Vortex Reply More posts you may like. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. "," "," Right-click the empty space in the left pane of MO2 and select Create Separator. Created by Jake Alaimo . Attribute Progression Redesign. I'll resolve this later" and after months I'm finally looking to get back to it. Share. To the maximum of plus five as is in the vanilla game. Virus scan. That mod adds any attribute bonus progress to a pool, which is. I would recommend using PushTheWinButton's Automatic Attributes or PistachioRaptor's Attribute Progression Redesign, depending on if you prefer an automatic system or something closer to vanilla but without all the nonsense. to combat leveling, I reccomend Attribute Progression Redesign. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pPage 12 of 13 - Attribute Progression Redesign - posted in File topics: In response to post #106469043. Stuff that fixes bugs and Oblivion's absolute clusterfuck of leveling. I tried installing Ultimate Leveling but it just took my experience away. It's there to allow filtering and toggling of disabled mods for modlist. Killian a spider daedra companion. I'm currently torn between a few different leveling mods. Page 3 of 11 - Attribute Progression Redesign - posted in File topics: In response to post #70342578. I recommend Customizable Magic Progression to just solve the magic part. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as pOther mods that may interest you may be: • Maskar Oblivion Overhaul (Vanilla Friendly Overhaul) • Attribute Progression Redesign (Fix Level UP mechanic by keeping to you unspent attribute points) • Balanced Magic (V+ Magic "overhaul") • Unique Landscapes (i. With +5 Al Attribute Modifiers, it's a simple mod that is as close to the Vanilla game as possible, except without all the micromanaging of efficient leveling. Skip to content. Unused attribute points carry over to your next level. Companion Fergus 2. As for mods. . Feel free to remove the `allow-scripts` from the sandbox attribute. Played as a Dunmer with Atronach sign and Endurance as one of the class attributes. You can easily overcome this with Attribute Progression Redesign and A Fair Attribute Gain Change along with this mod to track your skill gains rather than use a boring +5 to all attributes mod while preserving the vanilla system. Knights of the nine revelation. Companion Fergus 2. Improve this answer. Capped Bandits Marauders and highwaymen. 1. In four case studies, the median improvement in overall usability was 165% from the first to the last iteration, and the median improvement per iteration was 38%. Attribute Progression Redesign combined with Skill Diary Redone. Endurance is maybe the only attribute that really influences game difficulty. 2 . Attribute Progression Redesign, which allows unused attribute bonuses to carry on to the next level up. Kajsa a troll companion critter. Click on the attribute buttons. Any suggestions for further changes are more than welcome. Totally useless. The parts of the strategy involve:. Unused attribute points carry over to your next level. Are you talking about "Attribute Progression Redesign"? Well, this mod requires OBSE, nothiing else. I've been trying to go with pushthewinbutton's "through the valleys" mod list to get a "vanilla plus" experience where the game is enhanced but doesn't stray too far from the original oblivion experience, problem is that though this list is supposed to be highly stable and runs great at least according to the description I haven't had a good time with it. Krraken a land dreugh companion. Attribute Progression Redesign has been my favorite. Unique DLs-- Total DLs-- Total views-- Version. #72920063, #74264193, #82865663 are all replies on the same post. Attribute Progression Redesign 89 Balanced NPC Level Cap - Logical Levels for All NPCs 90 Balanced Unleveled Rewards 91 Faster Horse Dismount 92 Complete Clutter and. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible. I like to use Attribute Progression Redesign which fixes the need to min max for +5s, allowing unused increases for an an attribute to carry over to future level ups, alongside most of PushTheWinButton's mods that deal with creature and npc levels, etc for a less frustrating end game difficulty spike/damage sponges. This mod allows you to create scrolls from your spellbook for a fee of gold. Download: Manual; 0 of 0 File information. ; Name the separator Gameplay. This mod changes leveling and attribute advances to be more realistic and provide better game play. Feel free to remove the `allow-scripts` from the sandbox attribute. My take on. Real Retroactive Health - So you don't have to invest in endurance early to max/min health Practical Training - Makes unused training sessions rollover into the next level, and training costs are now dependent on the trainer's disposition and skill Pickpocket sleeping npcs Attribute Progression Redesign - The simplest and safest leveling mod. )Never tried Realistic Leveling, but have used Galerion Natural Leveling frequently. This mod provides a +5 multiplier at level up for each attribute with any skill point input. Last updated 06 July 2019 3:05AM. Also, check out attribute progression redesign. Skills and Leveling. 0. So most people install mods to make going past level 1 suck less. Modernizing without removing the vanilla flavour: • Attribute Progression Redesign • Toggle Quantity Prompt • COCC Classes • Race Relation + Faction Relation • Av Latta Magicka + De Rerum Dirennis • Advanced Follower Framework + Follower Stat • NorthernUIAway or Simply Better Inventory/Map • Practical Training + Mercantile Fix •. So most people install mods to make going past level 1 suck less. Wanted to do a new playthrough and immediately wound up in a situation where if I continued to play the game at all I would overlevel a skill. About the Levelling system. Regardless I'd honestly recommend neither. I'll resolve this later" and after months I'm finally looking to get back to it. I was like "well, ♥♥♥♥. On the 10th advance, you reach the next level. Spoiler prsnk wrote: I like this, it seems to have potential to fix the optimised leveling issue.